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Monthly Archives

May 2017

Server Housekeeping Items

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Hey Andor,

We have a few adjustments we’re going to make to the way things work on the server. The two major areas are around in game chat and how we deal with in game issues. The changes we make will be added to the server rules list. Please try to do your best to follow these changes. They help us keep our sanity šŸ˜› I say this a lot, and I am sure you’ve heard it but in case you haven’t: We know Andor isn’t for everyone, and that is totally OK with us. We’re not trying to be the server a thousand people like. We’re trying to be the server a few really love. If you ever find yourself at odds with the choices we make, we understand if you want to find something that better suits you. No hard feelings here.

In Game Chat Changes

Andor is an RP server at its heart. We want to ensure that we create the very best RP environment for our players. Immersion is important and so we think that there should be rules around how we as players chat in game. Mostly, we think there are things that really break immersion. Top of mind is a constant stream of out of character chat going on in global chat.

The biggest thing we’re going to implement is chat formatting. It goes like this:

  • If you’re chatting IN CHARACTER, you chat like normal.
  • If you’re chatting OUT OF CHARACTER you add two parenthesis in front of your text. E.g., ” (( Hey did you see the news today? “

This is a pretty simple change, and will help players know what is and is not role play. It is a little cumbersome. That is intentional and brings me to my second change.

  • Global Chat is not for long conversations anymore. It is a place to say hello, maybe ask a question, or find someone to RP with. The best place is local chat OR preferably in discord general chat for long conversations. We will add this as a Tier 3 rule, which will come with warnings, muting, and lead to bans.
    • Examples of things that are ok in global chat:
      • Saying welcome to new members
      • Asking a single question that can be resolved/followed up on in discord or by meeting up.
      • Looking for players to RP with
      • General coordination that leads toward next steps out of global chat.
    • Examples of things that are NOT ok in global chat:
      • Long conversations
      • Stuff that’s not related to Andor
      • Dialog between multiple players extending beyond 3-4 interaction lines.
      • Tech help or issues.

So what chat channels are there? What’s appropriate? In order to get into and out of a channel, simply type the commands below and press <enter> on the keyboard.

In Game Chat Channels

  • Global Chat (/g) – This is for server wide communication. Ā If you need to carry on a long conversation, do it in discord, or meet up with the player and do it in local chat. See above for what is ok in this channel.
  • Local Chat (/lc) – This is for your normal everyday conversations. It should be in character. This is a more lenient place for regular chat about whatever you want to chat about. Please use formatting (( when talking out of character. If you want to chat with someone, meet up with them at a local tavern. Go find a place to chat. Do not do it in global. Chat on discord, figure a spot to meet, and then go meet there.
  • Town Chat (/tc) – This is entirely up to your mayor to decide how to use this. But this would be a really good place to chat with your town mates.

Discord Chat Channels

  • General Chat – This is for general chat about anything under the sun within reason, related to Andor. Please do not spam this chat. But your out of character conversations are welcome here.
  • Denizens Chat – Ā This is ideally for in game / in character chat.
  • Trade Chat – This is for advertising whatever service you provide, stuff you sell, or whatever you’re offering.

This should give everyone a good primer for how to behave with chat. Everyone has about 48 hours to get used to the changes before the executors, arbitors, and tribunes to start enforcing this. We understand if this is somewhat difficult at first, but these are pretty main stream RP rules you’d find in many other games.

In Game Issues

This is a much more simple one. If you encounter a bug or a glitch, please go to our forum and file a ticket under the Ticket category. There is a “how to” post there with what you will need in your ticket post. Please do not ask in game for help. We will always follow up with you when you file a ticket, and the staff will only tell you to go file a ticket.

If you have general tech help questions, please use the Tech Help channel on discord. One of the staff will help you there. Please DO NOT use global chat to talk about issues you’re having. You will get a warning.

We’re hoping this creates a much more smooth in game and out of game process for both the players and the staff by setting proper expectations on how to get help and chat. If you want to discuss it further with us, hit us up in general chat.

Thanks for playing on Andor!

Anomaly47

Major Towny Updates!

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Hey, denizens!

We’ve made some big changes to Towny tonight (very much thanks to Kalleigh6694 and Cave).

Safety & ProtectionsĀ 

The first thing we did was improve Towny’s protections to include Thaumcraft, Bibliocraft, CustomNPC items, and some of Pam’s items. Yes, ideally this means your items on that armor stand are now safe! We are still needing feedback on these new protections so let us know but I think this will help everyone be able to really utilize all of the mods’ items and feel safe doing so. If you lose something that should be protected, please make a ticket post on the forum.

New and Updated Ranks

We’ve updated and created some new ranks for you to assign town members. This is to help you manage the life of your town. We also improved how building happens inside your town. The new configs give every resident the right to complete ownership of any plot within town that they own but no TOWN permissions unless they are changed by a mayor or assistant. Residents can claim or unclaim ownership of a plot (to themselves – it remains a town plot), they can leave town or put money in the bank. Residents can change the perms to whatever they wish to do in their plots. Assistants now have every single ability a mayor does, except town deletion. So keep that in mind when promoting!

Town Ranks

Andor allows Mayors the following Ranks to be added/removed from residents of a town. To utilize them

Type: /t rank add/remove (player) (rank)

Assistant – the good old steady standby of “co-mayor” … Be Careful … This Rank is a BIGGIE!

Recruiter – This Rank enables a resident to use /t add (player) to bring people into town!

Sheriff – This Rank enabled a resident to use both /t add (player) and /t kick (player) … sometimes it is nice to have someone in town to run things while the mayor and assistant are away!

Architect – This Rank gives a resident all his/her regular perms PLUS allows him/her to build and/or destroy on all town plots!

EstateManagerĀ – This Rank enables a resident to claim plots, set plots for sale, set plots as not for sale, unclaim plots, set plot types and utilize plot clear!

Banker – This Rank enables a resident to use /t withdraw to take money from the Town Bank. All town residents can ALWAYS DEPOSIT.

Remember, with Power Comes Great Responsibility… Rank People Appropriately!

We hope these adjustments create more compelling play for you in your towns. As always we are open to suggestions on the forum and discord channel, and if you run into any major bugs, please file a ticket on the forum or chat with us in the Tech Help discord channel.

Thanks for playing on the Realm of Andor!

Anomaly47

ROADMAP // The future of Andor

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Hey Denizens!

Anomaly47 here. I wanted to take a moment to chat about the next things that will be happening with the world of Andor. We’ve put together a tentative roadmap and will share it below. We’ve read a lot of the forum posts and carefully evaluated everyone’s suggestions and ideas and we feel pretty confident that these upcoming changes and additions are the right ones for Andor.

As a reminder, I think generally, Bodhwell and I have a very specific vision for Andor, which is still inchoate. We want a simple server that delivers a certain promise and experience at the very best it can possibly be. Bodhwell and I carefully consider all points of view before making a final decision on what in-game mods to add to Andor. We feel very passionately about ensuring we continue to deliver on our vision. We think Postel’s law is a good primer for how to handle things which states: “Be conservative in what you do, be liberal in what you accept from others.” Meaning, we want to hear as many well thought out ideas as possible on what to include and add to the server. We’ll chat about them with everyone and seriously consider every opinion. At the end of the day though, what we end up doing will be conservative.

We think that seeing too much, is seeing nothing at all. We won’t add mods that water down or begin to move us away from our original vision for Andor. We feel very strongly about this. We know this server isn’t for everyone and we think that’s entirely ok. We’d rather make a server that 10 people really love dearly than make one that 1,000 people like loosely. Your suggestion may not have made it into our roadmap, and we’re definitely sorry but again, we want to be pretty conservative. We do think this will be a lot of content for everyone to get into.

So without further adieu, here’s the roadmap!

v1.2.5 – “The Parties, Leveling, and Abilities oh my” update (launching this weekend! 5/13/2017)
  • Adds McMMO to the Andor Modpack
  • Adds distinctive formatting to local and yell chat.
  • Fixes spawners by the nimbus
  • Completely reverts Naz Thuul to its pristine state.
  • Adds new “Mailbox” system and NPC locations to Andor
  • Adds “Pech’s Secret Shop” to Andor.
  • Adds 2 new dungeons / boss encounters to Andor (non-loreĀ based)
v1.3.1 – “Bodhwell’sĀ Guide to the Galaxy” update
  • Adds “The Lore” mod to the Andor Modpack
  • Initial lore pages added to Andor, players will get them by completing the new player experience.
  • Removes all starting items and funds from new players.
  • Adds a 24 quest new player starting experience which takes place in the town of Drakenshire.
  • Adds “The Temple of Sensus” to Andor
v1.3.2 – “The High Kings New Robes” update
  • Adds the Armorer’s Workshop mod to the Andor Modpack – NOT available to players to use.
  • Starts a new bi-weekly (every 2 weeks) transmogĀ gear contest on the forum for submissions by players. You can design and create thematic sets or items in single player and submit your work for the contest every 2 weeks. Winners will have their gear officially added to the world by admins via shops or NPC encounters.
  • Adds new “donation” system accessible via the website. You can donate to charities or to a fund to make Andor better which will go to engineering projects. Different tiers of donations come with different in game cosmetic rewards and recognition. There will be NO PAY TO PLAY. No special abilities, ever.
v1.3.3 – “The Terra-iffic” update
  • Adds “Lord of the Rings” mod to the Andor Modpack – We’re only taking components of this mod to further enhance the fantasy nature of the world. Many of the ores will be available to source in a number of different ways.
  • Adds the “Immersive Engineering” mod to the Andor Modpack – This is a very robust engineering mod which we feel fits with the Andor theme really well. We view this as something dwarves or crafters will really engage with.
  • Adds new “Terra” primal portal to Eldar which leads to the new terra mining realm.
  • Adds new lore page for the terra realm.
  • Adds new questlines and dungeons (2-3) (lore/engineering based)
  • Adds a few new shops to the Red City which will sell stuff from the LOTR mod like a smoke/tobacco shop
v1.3.4 – “The Alternative Magic” update
  • Adds the “Witchery” mod to the Andor Modpack – We will be stripping this pretty heavily of all PVP aspects and a few other things we think would not work well with Andor. But we hope it will add new dimensions to the realm.
  • Opens the Magic district of the Red City
  • Adds new questlines and dungeons (2-3) (lore/magic based)
v1.3.5 – “The Yarrrr-b-Darrrrr” update
  • Adds a ship mod (TBD) to the Andor Modpack. Get ready to set sail for the high seas! Pirates, Bucaneers, Smugglers, Her Majesty’s Royal Navy! Build some ships and sail them all around Andor and beyond.
  • Adjusts world guard to make it so you can sail all the way around the world.
  • Adds new “Aqua” primal portal to Eldar which leads to the new oceanic realm. What lies beyond the horizon? New treasures? Can you find it before another ship sinks yours? Can you secure the treasure and bring it back to Andor? Test your sea legs in this new water world where pvp is enabled and you can’t claim territory.
  • Adds new lore page for the Aqua portal
  • Opens the Shipyard district in the Red City (only accessible by ships of course)
  • Adds new questlines and dungeons (2-3) (lore/water based)
v1.3.6 – “The Masons Order” update
  • Adds the new and secret “Masons Order” and Masons Cathedral to Andor. An invitation-only society of world builders.
  • Adds lore pages to Andor about the Masons Order
  • Opens the Military and Builders Districts of the Red City
  • Adds new questlines and dungeons (2-3) (lore/builder based)
v1.3.7 – “The Growers Guild” update
  • Adds the new “Growers Guild” and Grower’s Guild hall to Andor.
  • Adds the new Growers marketplace to Eldar.
  • Adds lore pages to Andor about the Growers Guild.
  • More TBD

We hope this gives you all a really in depth look at what’s on the horizon for Andor. We’re really excited about this content and these updates. We’re working hard to get them delivered to you over the next couple weeks and months.

I know Bodhwell, SapMagic, Drevarius and I all appreciate your patience and passion for the realm of Andor.

Thanks & See you in the realm.

Anomaly47